COSMOVERSE Not launched yet

Cosmoverse game token · on Robinhood Chain · 18+

$COSMOFuel for the Belt.

$COSMO is the Cosmoverse token. Its first supply goes out on the Pons memepad: a public bonding curve on Robinhood Chain with no presale and no team allocation. In the game it is fuel: it opens Deep Chart expeditions, lights Flotilla Beacons, powers shift Overdrive, fold jumps, crew shore leave and nanite repairs, and pays for cosmetics. Half of every spend is burned. You never need it to play, and gameplay never mints it.

Contract address (CA)

Launch date: TBA
Announced here at launch

Only trust the address shown on this page and posted by @PlayCosmoverse on X. Pons lets anyone launch a coin with any name and ticker, so copies of $COSMO will appear. Check the address character by character before you buy.

First supply

Launching on the Pons memepad

Pons is the token launchpad on Robinhood Chain. A coin starts on a bonding curve priced in ETH: early buyers pay less, and every purchase costs a little more than the last. When the curve's reserve fills, liquidity moves to a Uniswap pool and the coin trades on the open market.

  1. The address goes up here first

    The CA is published on this page and by @PlayCosmoverse on X at the moment of launch, not before.

  2. Fair launch on the Pons curve

    All 1,000,000,000 tokens start on the curve. No presale, no private round, no team allocation or vesting. Any studio purchase happens on the curve like everyone else's and is disclosed.

  3. Graduation at a 4.2 ETH reserve

    The curve closes itself. The reserve and the remaining tokens become a Uniswap v4 pool, and Pons V2 locks that liquidity permanently.

  4. $COSMO goes into the game

    From Season 0 the Captain's Bridge takes $COSMO for expeditions, Beacons, boosts and cosmetics. Half of every spend is burned, half goes to the treasury.

  5. Monthly Treasury Bulletin

    Creator fees received, tokens burned, treasury balance and every studio wallet, published once a month.

Pons parameters are taken from public write-ups of Pons V2 (live since Aug 3, 2026) and may change. We confirm them on Pons on launch day.

Token facts

What is fixed and what is not

ParameterValueNote
Ticker$COSMOWorking ticker; final ticker is set at launch
NetworkRobinhood Chain mainnetchain ID 4663, gas in ETH
StandardERC-20 from the Pons factoryNot one of the four game contracts. The game only reads balances and receives payments.
Total supply1,000,000,000Pons standard; no custom supply, nothing can ever be minted on top
Presale / team allocationNonePons has no team allocations or vesting; creator buys are visible on-chain
Launch priceETH bonding curvePons adds a small extra charge in a coin's first minutes that fades as it ages (to be confirmed on Pons on launch day)
Graduation4.2 ETH reserveLiquidity moves to a Uniswap v4 pool and is locked permanently
Trading fee~1% per buy and sellAbout 80% goes to the creator (the studio), the rest to Pons
Creator feesGas paymasterFund the paymaster that sponsors players' transactions; reported in the Treasury Bulletin

On-chain right now

Supply, burned amount and decimals are read from the chain as soon as the address is published.

Token mechanics

Fuel for runs, burned on use

Credits (CR) run the everyday economy off-chain and never leave it. $COSMO is the fuel on top: it opens extra content, speeds a captain up and pays for looks. Every spend goes half to the burn address, where it leaves circulation for good, and half to the treasury. Try expeditions, Beacons, Overdrive, fold jumps, shore leave and nanite repairs on the Captain's Bridge with a demo balance.

Deep Chart expeditions

A 6-node run past the charted lanes with an Exotic Drift event, a Kite Scout, a Kite Raider and a deep cache. Loot ×1.6 and extra Ionium, fixed wear −8. Two a day.

Flotilla Beacons

Light a Beacon in a star system for 7 days: +10% to auto-mining and to Carriers' contracts there for everyone in your Flotilla. Stack more weeks on top.

Shift Overdrive

Push one auto-mining shift to ×1.5 yield. Once per shift, per ship.

Fold jumps

Move a ship between systems without burning Plasma. Up to five a day, priced by distance.

Crew shore leave

After three runs in a day crew fatigue cuts rewards. Shore leave resets it once a day.

Nanite repairs

Pay the Cryolite part of a repair in $COSMO. Aging still applies: nanites fix plates, not time.

Cosmetics and the Pass

Pilot's Pass, liveries, Flotilla banners and Relic frames. From S1, Genesis Liveries can also be minted with $COSMO; like every spend, half is burned and half goes to the treasury.

Votes, gifts, badge

Holders signal on cosmetic choices for the next season, send Comet Mail gifts bought with $COSMO, and show a holder badge in the Logbook.

Creator fees pay for gas

The Pons creator share of trading fees funds the paymaster that makes runs free for players, reported monthly in the Treasury Bulletin.

Price list (Season 0, demo values)

Use$COSMOEffectLimit
Deep Chart expedition506 nodes, loot ×1.6, +15 Ionium, wear −82 a day
Flotilla Beacon100+10% shifts and contracts in one system7 days, stackable
Shift Overdrive20×1.5 auto-mining yieldonce per shift
Fold jump5–15jump without Plasma (half the Plasma cost in $COSMO, at least 5)5 a day
Crew shore leave30resets crew fatigueonce a day, after 3 runs
Nanite repair½ of the Cryolitepays the Cryolite part of a repairaging still applies

Prices are fixed in $COSMO in a published price table (EconParams). Once a month they are re-pegged to USD targets from the Uniswap v4 pool's time-weighted price, announced 48 hours in advance, so a pump or a dump doesn't change what a boost costs in real terms for long.

Fair play

$COSMO speeds you up and opens extra content. It never decides a ranked result: the Daily Run and the Regatta use normalized hulls, storm grades come from your score, and no amount of $COSMO buys an extra storm attempt, a battle card, a rank or a Patent. Every boost has a fixed price and a hard limit: two Deep Charts and five fold jumps a day, one Overdrive per shift, one shore leave a day, and one +10% Beacon per system. So a whale gets a faster week, not a different game.

Guardrails

What $COSMO never does

The game was designed to be fun without a token. These rules keep it that way.

  • You never need $COSMO to play, save progress or reach a Patent
  • Gameplay never mints $COSMO: no play-to-earn emissions
  • Credits never convert into $COSMO, and $COSMO never buys credits
  • No staking yield, no revenue share, no buybacks promised; every boost has a fixed price and a hard limit
  • It never buys ranked results, extra storm attempts, battle cards, ranks or Patents
  • Game contracts never hold, accept or pay out Stock Tokens

Risks

Read this before you buy

  • It is a memecoin. The price can drop to zero and stay there. Only use money you can afford to lose.
  • Most launchpad traders lose. One on-chain study of Pons found that 66.8% of 314,736 wallets finished with less than they started.
  • Fake coins. Anyone can launch a coin called $COSMO on Pons. Only the address on this page, also posted by @PlayCosmoverse on X, is real.
  • Holding $COSMO gives you no claim on Cosmoverse revenue, assets or decisions beyond the cosmetic votes described above.
  • Rules differ by country. Fungible tokens fall under MiCA in the EU and may be treated differently elsewhere. Buy only where it is legal for you.
  • 18+ only. Robinhood Chain's terms require users to be adults.
  • Not affiliated. Cosmoverse is independent. It is not affiliated with or endorsed by Robinhood Markets or Pons.
  • Not investment advice. Nothing on this page is a recommendation to buy or sell anything.

Sources for the Pons figures: Bitquery: Pons launchpad investigation · The Cryptonomist: Pons V2 · TrustSwap: Pons guide.